Of (Quad-) trees and (Texture-) Atlases

Hi guys! Another update, in which I’ll talk about some technical things. As always find the game here: https://scavengersfate.myfarynet.eu/ Let’s talk about some new features in the game, which both use some techniques you’d find in a lot of popular games. First of all, with the creation of an actual world with possible hundreds of […]

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